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Silent hunter 4 editor
Silent hunter 4 editor






silent hunter 4 editor
  1. #Silent hunter 4 editor mod#
  2. #Silent hunter 4 editor code#

or more, thats 100% of the original speed btw.so basicly from the document whats important to notise is: Ive made the parts i've edited bold so you can see what part of each section you will have to concentrate on, Why i only changed the last numbers on that ability is baicly cuz i had gotten the 5th engine speed ability, so no need to "fix" the lower ones, tho i could have ,made em all 100\200. NameDisplayable=Ability-Engines-Speed-Increase-Nameĭescription=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-DescriptionĪbilityType=SurfaceSpeed, SubmergedSpeed increases engine speed (in percents)ĪbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 100, 100ĪbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 200, 200 factor1: 3.7, factor2: 3.45ĪbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 upc (like those other files in same directory) REMEMBER MAKE A BACKUP OF ORIGINAL BEFORE EDITING ANYTHINGĪND AFTER EDITING RENAME FILE BACK TO. Open it and half way down the document you see the important stuff. To edit the file, rename it to SpecialAbilities.cfg or.txt \Ubisoft\Silent Hunter 5\data\ UPCDataGE\UPCCrewData If you wanna give it a try urself, its not hard, just gotta know basic editing with a cfg document. I can aslo edit the damage % a torpedo does, how fast it is and so on, basicly everything that an ability mods, can be modded. got about 14 now to use Active abilities on, also modded the chef to fill 75% each 2 hours.

#Silent hunter 4 editor mod#

Sarsfield, miner1436, AVGWarhawk, reallydedpoet, Subject, and those who have been debugging the file formats long before me.Ive tried some modding on my game, but all i seem to be able to mod is the Special abilities, wich in my case i edited things like, more Morale Points total. Ubisoft, Silent Hunter development team, ĬaptainCox, leovampire, the modders at Submarine Sim Central, tater, Anvart, Bando, WEBSTER, maikarant, Jace11, WilhelmTell, lurbz, Sansal, longam, PepsiCan, UBOAT234, Digital_Trucker, DirtyHarr圓033, Kaleun_Endrass, sergbuto, SquareSteelBar, sober, jaketoox, reallydedpoet, swdw, nautilus42, nvdrifter, kapitan_zur_see, DeepIron, panthercules, l3th4l, Laffertytig, alamwuhk2a, privateer, g_BonE, Ducimus, lurker_hlb3, haegemon, wildchild, urfisch, LukeFF, ref, kikn79, WernerSobe, Redwine, GuillermoZS, keltos01, Mikhayl, Kriller2, DrBeast, jimbob, Rubini, M. Please rebase before submitting, provide test coverage, and ensure the AppVeyor build passes. Using a dynamically compiled controller assembly As such, you need to configure the container before being able to use the parsers.

#Silent hunter 4 editor code#

The file parsers are developed with dependency injection for IServiceCollection in mind, allowing you to inject the parsers in your own code base. If you do not care much about this, simply use the precompiled package. Which method you choose depends on how you wish to distribute your application. This enabled modders to modify the controller templates, after which S3D would be able to use the new templates. S3D specifically uses the dynamic controller assembly. Using a precompiled controller assembly.Using a dynamically compiled controller assembly.There are two ways to configure the parsers: If you have updated/added/improved controllers, please submit a PR. This is due some refactoring done to make it more usuable in open source context. Important: this is not fully backward compatible with S3D's controller templates that were released in 2009. This repository only covers the parsing logic and controller templates, but time permitted I will try to release S3D source code too in the future. Fast forward to today - for posterity sake - I took some time to clean up the old code base and release it for everyone to use. Back then, I used some proprietary code to do so (from my own business). Over a decade ago, I wrote a popular modding application called S3D ( ) for Silent Hunter game files. Dynamic code compiler (for controller templates).Silent Hunter game file parsers (with extensions.








Silent hunter 4 editor